And on top of that the chain feels pretty fun and with the ability to get the ankh back its pretty fair, I've been going Jungle-Temple a lot in this mod because it just feels pretty fun especially since the gripes I had with jungle are much less now since it has much more open space and more ways of getting gold. I was eager to see how this mod plays since I saw the previews for each area and I tried it but didn't get into it until recently and it feels like for every patch this mod has had it gets better and better and better and the claim that it has 400 new rooms really shows because every time I start a new run I see chunks I haven't seen before, connected together in interesting and fun ways with mini challenges to get to a crate or some more gold, expansive backlayers and just being a genuinely fun environment to explore (this is my favourite chunk atm ). I've been playing more of this mod recently and it's pretty amazing. If you would like to send me any messages about the mod, you can do so via Discord (jawngc). Added the top ladder tile to some ladders Replaced 30 rooms (all areas except Jungle and Temple) Works online (as long as every player has the same version of the mod) Cosmic Ocean is more Low% friendly in general Rooms are designed with speedrunning in mind Rare enemies, items, and Kali altars in Cosmic Ocean (Quillback, Plasma Cannon, etc.) Modified Tiamat's Ascent and Sun Challenge Ice Caves is now more cave-like and has a mothership section where "the drop" used to be Randomized layouts for Vlad's Castle and Abzu back layer Uncommon big rooms in multiple areas that contain vault chests and other rewards Side rooms and back layer rooms have more treasure and platforming challenges More than 800 new rooms for all areas of the game This was patched in version 1.22.6, as the game now runs a check to see if all Orbs are popped before allowing entry through the exit door.This is a level generation mod that changes most major areas of the game to provide a fresh Spelunky 2 experience while maintaining the themes of the original areas.A video explaining this exploit can be seen here, from content creator Gugubo. It was previously possible to abuse exit door invincibility frames and hitboxes to simply walk through a level's Celestial Jelly, outright skipping the need to destroy Orbs.If the player remains in a Cosmic Ocean level for longer than three minutes, another active Celestial Jelly will spawn, regardless of whether or not the three Orbs have been destroyed. Their rough form of movement via "swimming" through the level makes them incredibly imprecise turners, making it possible for them to be stuck circling the spelunker trying to turn towards them. Despite its inactivity, it can still kill the spelunker if touched.ĭestroying the three Floating Orbs located throughout the level will cause it to enter its active state, leaving the exit door to hunt the spelunker. In all Cosmic Ocean levels, an idle Celestial Jelly is found blocking the level's exit door. Its tail is purely cosmetic and does not harm spelunkers. Making contact with a Celestial Jelly's main body instantly kills the spelunker regardless of HP, turning them into pure energy. Two Olmites are seen hiding behind it on its right.Ĭelestial Jellies are the replacement for the Ghost in Cosmic Ocean. They appear exclusively in the Cosmic Ocean.Ī dormant Celestial Jelly blocking the exit door of a Neo Babylon (2) themed level in Cosmic Ocean. Will circle the Spelunker Celestial Jellies are enemies in Spelunky 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |